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  1. //////////////////////////////////////////////////////////////////////
  2. //
  3. // Plains Gigantic.rmv
  4. //
  5. // Plains definitions for gigantic maps.
  6. //
  7. // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
  8. // PROPRIETARY and CONFIDENTIAL.
  9. //
  10. // $Creator: Richard Bishop $
  11. //    V1.0 to V1.3
  12. //        -Added Tigers to all maps
  13. //        -Added Hippos to all maps
  14. //
  15. //////////////////////////////////////////////////////////////////////
  16.  
  17. #if            NOTDEFINED(PLAINS_GIGANTIC_RMV)
  18. #define        (PLAINS_GIGANTIC_RMV,1)
  19.  
  20. #if OR(IsPaleoEpoch, IsStoneEpoch) 
  21.   #define  (kBerryPerPlayer,    2)
  22. #else
  23.   #define  (kBerryPerPlayer,    1)
  24. #endif
  25.  
  26. #define        (kConvergentSampleSize,            5) 
  27. #define        (kConvergentThreshold,            8)
  28.  
  29. //////////////////////////////////////////////////////////////////////
  30. // Placing Aggressive Animals
  31.  
  32. PlaceWorldUnitInRing (Res-Tiger, 43, 49)
  33. PlaceWorldUnitInRing (Res-Tiger, 40, 45)
  34.  
  35. //////////////////////////////////////////////////////////////////////
  36. // Placing Starting Hippos
  37.  
  38. #if DEFINED(kWinterMap)
  39.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  40.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  41. #else 
  42.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  43.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  44. #endif
  45.  
  46. //////////////////////////////////////////////////////////////////////
  47. // Resource
  48.  
  49. PlaceResourceInRing (Gold, 14, 16)
  50. PlaceResourceInRing (Iron, 15, 17)
  51.  
  52. PlaceResourceInRing (Gold, 30, 34)
  53. PlaceResourceInRing (Iron, 30, 34)
  54. PlaceResourceInRing (Stone, 20, 24)
  55.  
  56. //////////////////////////////////////////////////////////////////////
  57. // Resource Limitations
  58. ResourcePlacementLimit (Gold,     10,    12)
  59. ResourcePlacementLimit (Steel,     10,     12)
  60. ResourcePlacementLimit (Berry,     6,    7)
  61. ResourcePlacementLimit (Tree,     3,    5)
  62.  
  63. #if Is2Players
  64. //////////////////////////////////////////////////////////////////////
  65. // 2 PLAYERS...
  66. //////////////////////////////////////////////////////////////////////
  67.  
  68. ResourceSeperation    7 
  69.  
  70. //////////////////////////////////////////////////////////////////////
  71. // terrain definitions
  72. HeightMapSmoothness                    0
  73. #define        (kMaxIntElevation,            12)
  74. #define        (kElevationScale,                Between(.5, .5))
  75. #define        (kHeightMapChaos,                Between(15, 15))
  76.                                             
  77. #define        (kMinimumStartPositionToMapEdge        5)
  78. #define        (kOuterPushFromMapCenter        25)
  79. #define        (kInnerPushFromMapCenter         0)    
  80.     
  81. #define        (kConvergentSampleSize,            3) 
  82. #define        (kConvergentThreshold,            15)
  83.  
  84. //////////////////////////////////////////////////////////////////////
  85. // player definitions
  86. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  87. #define        (kPlayerInnerRadius,            0.6)
  88. #define        (kPlayerOuterRadius,            0.99)
  89. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  90. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  91. #define        (kPlayerLandChaos,            0.8)
  92. #define        (kPlayerLandClumps,            Between(2, 2))
  93. #define        (kPlayerFlatChaos,            0.8)
  94. #define        (kPlayerFlatClumps,            Between(1, 2))
  95. #define        (kPlayerTreePercentage,            0.01)
  96.  
  97.  
  98. //////////////////////////////////////////////////////////////////////
  99. // inner neutral definitions
  100. #define        (kNeutralInnerRadius,            0.2)
  101. #define        (kNeutralOuterRadius,            0.5)
  102. #define        (kNeutralOptimalFactor,            0.7)
  103. #define        (kNumInnerNeutrals,                 Between(20, 20))
  104. #define        (kInnerNeutralPercentLand,        0.25)
  105. #define        (kInnerNeutralPercentFlat,        Between(0.4, 0.4))
  106. #define        (kInnerNeutralTreePercentage,          0.08)
  107. #define        (kInnerNeutralLandChaos,        0.8)
  108. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  109. #define        (kInnerNeutralFlatChaos,        0.8)
  110. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  111.  
  112.  
  113. //////////////////////////////////////////////////////////////////////
  114. // outer neutral definitions
  115. #define        (kNumOuterNeutrals,            Between(45, 45))
  116. #define        (kOuterNeutralPercentLand,        0.6)
  117. #define        (kOuterNeutralPercentFlat,        Between(0.7, 0.7))
  118. #define        (kOuterNeutralTreePercentage,          0.09)
  119. #define        (kOuterNeutralLandChaos,        0.8)
  120. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  121. #define        (kOuterNeutralFlatChaos,        0.8)
  122. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  123.  
  124.  
  125. //////////////////////////////////////////////////////////////////////
  126. // resource definitions
  127. #define        (kMaxResourceElevation,            2)
  128. #define        (kResourceToEdgeDistance,        2)
  129. #define        (kResourceToWaterDistance,        3)
  130.  
  131. #define        (kAnimalPerPlayer,                0)
  132. #define        (kAnimalPerNeutral,                0)
  133.  
  134. #define        (kBerryPerPlayer,                1)
  135. #define        (kBerryPerNeutral,                0)
  136.  
  137. #define        (kFishPerPlayer,                0)
  138. #define        (kFishPerNeutral,                0)
  139.  
  140. #define        (kGoldPerPlayer,                1)
  141. #define        (kGoldPerNeutral,                9)
  142.  
  143. #define        (kOilPerPlayer,                    0)
  144. #define        (kOilPerNeutral,                0)
  145.  
  146. #define        (kSteelPerPlayer,                1)
  147. #define        (kSteelPerNeutral,                9)
  148.  
  149. #define        (kStonePerPlayer,                0)
  150. #define        (kStonePerNeutral,                3)
  151.  
  152. #define        (kTreePerPlayer,                Between(2, 3))
  153. #define        (kTreePerNeutral,                0)
  154.  
  155. //////////////////////////////////////////////////////////////////////
  156. // forest definitions
  157. #define        (kForestFreeRadius,                7.0)
  158. #define        (kForestsPerPlayer,                2)
  159. #define        (kForestChaosLevel,                1)
  160. #define        (kMaxClumpsPerForest,                  2)
  161.  
  162. #elif Is3Players
  163. //////////////////////////////////////////////////////////////////////
  164. // 3 PLAYERS...
  165. //////////////////////////////////////////////////////////////////////
  166.  
  167. ResourceSeperation    7 
  168.  
  169. //////////////////////////////////////////////////////////////////////
  170. // terrain definitions
  171. HeightMapSmoothness                    0
  172. #define        (kMaxIntElevation,            12)
  173. #define        (kElevationScale,                Between(.5, .5))
  174. #define        (kHeightMapChaos,                Between(15, 15))
  175.                                             
  176. #define        (kMinimumStartPositionToMapEdge        5)
  177. #define        (kOuterPushFromMapCenter        25)
  178. #define        (kInnerPushFromMapCenter         0)    
  179.     
  180. #define        (kConvergentSampleSize,            32) 
  181. #define        (kConvergentThreshold,            8)    
  182.  
  183. //////////////////////////////////////////////////////////////////////
  184. // player definitions
  185. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  186. #define        (kPlayerInnerRadius,            0.6)
  187. #define        (kPlayerOuterRadius,            0.99)
  188. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  189. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  190. #define        (kPlayerLandChaos,            0.8)
  191. #define        (kPlayerLandClumps,            Between(2, 2))
  192. #define        (kPlayerFlatChaos,            0.8)
  193. #define        (kPlayerFlatClumps,            Between(1, 2))
  194. #define        (kPlayerTreePercentage,            0.01)
  195.  
  196.  
  197. //////////////////////////////////////////////////////////////////////
  198. // inner neutral definitions
  199. #define        (kNeutralInnerRadius,            0.2)
  200. #define        (kNeutralOuterRadius,            0.5)
  201. #define        (kNeutralOptimalFactor,            0.7)
  202. #define        (kNumInnerNeutrals,                 Between(20, 20))
  203. #define        (kInnerNeutralPercentLand,        0.2)
  204. #define        (kInnerNeutralPercentFlat,        Between(0.4, 0.4))
  205. #define        (kInnerNeutralTreePercentage,          0.08)
  206. #define        (kInnerNeutralLandChaos,        0.8)
  207. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  208. #define        (kInnerNeutralFlatChaos,        0.8)
  209. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  210.  
  211.  
  212. //////////////////////////////////////////////////////////////////////
  213. // outer neutral definitions
  214. #define        (kNumOuterNeutrals,            Between(45, 45))
  215. #define        (kOuterNeutralPercentLand,        0.5)
  216. #define        (kOuterNeutralPercentFlat,        Between(0.1, 0.1))
  217. #define        (kOuterNeutralTreePercentage,          0.09)
  218. #define        (kOuterNeutralLandChaos,        0.8)
  219. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  220. #define        (kOuterNeutralFlatChaos,        0.8)
  221. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  222.  
  223.  
  224. //////////////////////////////////////////////////////////////////////
  225. // resource definitions
  226. #define        (kMaxResourceElevation,            2)
  227. #define        (kResourceToEdgeDistance,        2)
  228. #define        (kResourceToWaterDistance,        3)
  229.  
  230. #define        (kAnimalPerPlayer,                0)
  231. #define        (kAnimalPerNeutral,                0)
  232.  
  233. #define        (kBerryPerPlayer,                1)
  234. #define        (kBerryPerNeutral,                0)
  235.  
  236. #define        (kFishPerPlayer,                0)
  237. #define        (kFishPerNeutral,                0)
  238.  
  239. #define        (kGoldPerPlayer,                1)
  240. #define        (kGoldPerNeutral,                10)
  241.  
  242. #define        (kOilPerPlayer,                    0)
  243. #define        (kOilPerNeutral,                0)
  244.  
  245. #define        (kSteelPerPlayer,                1)
  246. #define        (kSteelPerNeutral,                10)
  247.  
  248. #define        (kStonePerPlayer,                0)
  249. #define        (kStonePerNeutral,                3)
  250.  
  251. #define        (kTreePerPlayer,                Between(2, 3))
  252. #define        (kTreePerNeutral,                0)
  253.  
  254. //////////////////////////////////////////////////////////////////////
  255. // forest definitions
  256. #define        (kForestFreeRadius,                7.0)
  257. #define        (kForestsPerPlayer,                2)
  258. #define        (kForestChaosLevel,                1)
  259. #define        (kMaxClumpsPerForest,                  2)
  260.  
  261.  
  262. #elif Is4Players
  263. //////////////////////////////////////////////////////////////////////
  264. // 4 PLAYERS...
  265. //////////////////////////////////////////////////////////////////////
  266.  
  267. ResourceSeperation    7 
  268.  
  269. //////////////////////////////////////////////////////////////////////
  270. // terrain definitions
  271. HeightMapSmoothness                    0
  272. #define        (kMaxIntElevation,            12)
  273. #define        (kElevationScale,                Between(.5, .5))
  274. #define        (kHeightMapChaos,                Between(15, 15))
  275.                                             
  276. #define        (kMinimumStartPositionToMapEdge        5)
  277. #define        (kOuterPushFromMapCenter        25)
  278. #define        (kInnerPushFromMapCenter         0)    
  279.     
  280. #define        (kConvergentSampleSize,            32) 
  281. #define        (kConvergentThreshold,            8)
  282.  
  283. //////////////////////////////////////////////////////////////////////
  284. // player definitions
  285. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  286. #define        (kPlayerInnerRadius,            0.6)
  287. #define        (kPlayerOuterRadius,            0.99)
  288. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  289. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  290. #define        (kPlayerLandChaos,            0.8)
  291. #define        (kPlayerLandClumps,            Between(2, 2))
  292. #define        (kPlayerFlatChaos,            0.8)
  293. #define        (kPlayerFlatClumps,            Between(1, 2))
  294. #define        (kPlayerTreePercentage,            0.01)
  295.  
  296.  
  297. //////////////////////////////////////////////////////////////////////
  298. // inner neutral definitions
  299. #define        (kNeutralInnerRadius,            0.2)
  300. #define        (kNeutralOuterRadius,            0.5)
  301. #define        (kNeutralOptimalFactor,            0.7)
  302. #define        (kNumInnerNeutrals,                 Between(20, 20))
  303. #define        (kInnerNeutralPercentLand,        0.2)
  304. #define        (kInnerNeutralPercentFlat,        Between(0.4, 0.4))
  305. #define        (kInnerNeutralTreePercentage,          0.08)
  306. #define        (kInnerNeutralLandChaos,        0.8)
  307. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  308. #define        (kInnerNeutralFlatChaos,        0.8)
  309. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  310.  
  311.  
  312. //////////////////////////////////////////////////////////////////////
  313. // outer neutral definitions
  314. #define        (kNumOuterNeutrals,            Between(45, 45))
  315. #define        (kOuterNeutralPercentLand,        0.5)
  316. #define        (kOuterNeutralPercentFlat,        Between(0.1, 0.1))
  317. #define        (kOuterNeutralTreePercentage,          0.09)
  318. #define        (kOuterNeutralLandChaos,        0.8)
  319. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  320. #define        (kOuterNeutralFlatChaos,        0.8)
  321. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  322.  
  323.  
  324. //////////////////////////////////////////////////////////////////////
  325. // resource definitions
  326. #define        (kMaxResourceElevation,            2)
  327. #define        (kResourceToEdgeDistance,        2)
  328. #define        (kResourceToWaterDistance,        3)
  329.  
  330. #define        (kAnimalPerPlayer,                0)
  331. #define        (kAnimalPerNeutral,                0)
  332.  
  333. #define        (kBerryPerPlayer,                1)
  334. #define        (kBerryPerNeutral,                0)
  335.  
  336. #define        (kFishPerPlayer,                0)
  337. #define        (kFishPerNeutral,                0)
  338.  
  339. #define        (kGoldPerPlayer,                1)
  340. #define        (kGoldPerNeutral,                10)
  341.  
  342. #define        (kOilPerPlayer,                    0)
  343. #define        (kOilPerNeutral,                0)
  344.  
  345. #define        (kSteelPerPlayer,                1)
  346. #define        (kSteelPerNeutral,                10)
  347.  
  348. #define        (kStonePerPlayer,                0)
  349. #define        (kStonePerNeutral,                3)
  350.  
  351. #define        (kTreePerPlayer,                Between(2, 3))
  352. #define        (kTreePerNeutral,                0)
  353.  
  354. //////////////////////////////////////////////////////////////////////
  355. // forest definitions
  356. #define        (kForestFreeRadius,                7.0)
  357. #define        (kForestsPerPlayer,                2)
  358. #define        (kForestChaosLevel,                1)
  359. #define        (kMaxClumpsPerForest,                  2)
  360.  
  361. #elif Is5Players
  362. //////////////////////////////////////////////////////////////////////
  363. // 5 PLAYERS...
  364. //////////////////////////////////////////////////////////////////////
  365.  
  366. ResourceSeperation    7 
  367.  
  368. //////////////////////////////////////////////////////////////////////
  369. // terrain definitions
  370. HeightMapSmoothness                    0
  371. #define        (kMaxIntElevation,            12)
  372. #define        (kElevationScale,                Between(.5, .5))
  373. #define        (kHeightMapChaos,                Between(15, 15))
  374.                                             
  375. #define        (kMinimumStartPositionToMapEdge        5)
  376. #define        (kOuterPushFromMapCenter        25)
  377. #define        (kInnerPushFromMapCenter         0)    
  378.     
  379. #define        (kConvergentSampleSize,            32) 
  380. #define        (kConvergentThreshold,            8)    
  381.  
  382. //////////////////////////////////////////////////////////////////////
  383. // player definitions
  384. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  385. #define        (kPlayerInnerRadius,            0.6)
  386. #define        (kPlayerOuterRadius,            0.99)
  387. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  388. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  389. #define        (kPlayerLandChaos,            0.8)
  390. #define        (kPlayerLandClumps,            Between(2, 2))
  391. #define        (kPlayerFlatChaos,            0.8)
  392. #define        (kPlayerFlatClumps,            Between(1, 2))
  393. #define        (kPlayerTreePercentage,            0.01)
  394.  
  395.  
  396. //////////////////////////////////////////////////////////////////////
  397. // inner neutral definitions
  398. #define        (kNeutralInnerRadius,            0.2)
  399. #define        (kNeutralOuterRadius,            0.5)
  400. #define        (kNeutralOptimalFactor,            0.7)
  401. #define        (kNumInnerNeutrals,                 Between(20, 20))
  402. #define        (kInnerNeutralPercentLand,        0.2)
  403. #define        (kInnerNeutralPercentFlat,        Between(0.4, 0.4))
  404. #define        (kInnerNeutralTreePercentage,          0.08)
  405. #define        (kInnerNeutralLandChaos,        0.8)
  406. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  407. #define        (kInnerNeutralFlatChaos,        0.8)
  408. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  409.  
  410.  
  411. //////////////////////////////////////////////////////////////////////
  412. // outer neutral definitions
  413. #define        (kNumOuterNeutrals,            Between(45, 45))
  414. #define        (kOuterNeutralPercentLand,        0.5)
  415. #define        (kOuterNeutralPercentFlat,        Between(0.1, 0.1))
  416. #define        (kOuterNeutralTreePercentage,          0.09)
  417. #define        (kOuterNeutralLandChaos,        0.8)
  418. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  419. #define        (kOuterNeutralFlatChaos,        0.8)
  420. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  421.  
  422.  
  423. //////////////////////////////////////////////////////////////////////
  424. // resource definitions
  425. #define        (kMaxResourceElevation,            2)
  426. #define        (kResourceToEdgeDistance,        2)
  427. #define        (kResourceToWaterDistance,        3)
  428.  
  429. #define        (kAnimalPerPlayer,                0)
  430. #define        (kAnimalPerNeutral,                0)
  431.  
  432. #define        (kBerryPerPlayer,                1)
  433. #define        (kBerryPerNeutral,                0)
  434.  
  435. #define        (kFishPerPlayer,                0)
  436. #define        (kFishPerNeutral,                0)
  437.  
  438. #define        (kGoldPerPlayer,                1)
  439. #define        (kGoldPerNeutral,                10)
  440.  
  441. #define        (kOilPerPlayer,                    0)
  442. #define        (kOilPerNeutral,                0)
  443.  
  444. #define        (kSteelPerPlayer,                1)
  445. #define        (kSteelPerNeutral,                10)
  446.  
  447. #define        (kStonePerPlayer,                0)
  448. #define        (kStonePerNeutral,                3)
  449.  
  450. #define        (kTreePerPlayer,                Between(2, 3))
  451. #define        (kTreePerNeutral,                0)
  452.  
  453. //////////////////////////////////////////////////////////////////////
  454. // forest definitions
  455. #define        (kForestFreeRadius,                7.0)
  456. #define        (kForestsPerPlayer,                2)
  457. #define        (kForestChaosLevel,                1)
  458. #define        (kMaxClumpsPerForest,                  2)
  459.  
  460. #elif Is6Players
  461. //////////////////////////////////////////////////////////////////////
  462. // 6 PLAYERS...
  463. //////////////////////////////////////////////////////////////////////
  464.  
  465. ResourceSeperation    6 
  466.  
  467. //////////////////////////////////////////////////////////////////////
  468. // terrain definitions
  469. HeightMapSmoothness                    0
  470. #define        (kMaxIntElevation,            12)
  471. #define        (kElevationScale,                Between(.5, .5))
  472. #define        (kHeightMapChaos,                Between(15, 15))
  473.                                             
  474. #define        (kMinimumStartPositionToMapEdge        5)
  475. #define        (kOuterPushFromMapCenter        25)
  476. #define        (kInnerPushFromMapCenter         0)    
  477.     
  478. #define        (kConvergentSampleSize,            32) 
  479. #define        (kConvergentThreshold,            8)    
  480.  
  481. //////////////////////////////////////////////////////////////////////
  482. // player definitions
  483. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  484. #define        (kPlayerInnerRadius,            0.6)
  485. #define        (kPlayerOuterRadius,            0.99)
  486. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  487. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  488. #define        (kPlayerLandChaos,            0.8)
  489. #define        (kPlayerLandClumps,            Between(2, 2))
  490. #define        (kPlayerFlatChaos,            0.8)
  491. #define        (kPlayerFlatClumps,            Between(1, 2))
  492. #define        (kPlayerTreePercentage,            0.01)
  493.  
  494.  
  495. //////////////////////////////////////////////////////////////////////
  496. // inner neutral definitions
  497. #define        (kNeutralInnerRadius,            0.2)
  498. #define        (kNeutralOuterRadius,            0.5)
  499. #define        (kNeutralOptimalFactor,            0.7)
  500. #define        (kNumInnerNeutrals,                 Between(20, 20))
  501. #define        (kInnerNeutralPercentLand,        0.2)
  502. #define        (kInnerNeutralPercentFlat,        Between(0.4, 0.4))
  503. #define        (kInnerNeutralTreePercentage,          0.08)
  504. #define        (kInnerNeutralLandChaos,        0.8)
  505. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  506. #define        (kInnerNeutralFlatChaos,        0.8)
  507. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  508.  
  509.  
  510. //////////////////////////////////////////////////////////////////////
  511. // outer neutral definitions
  512. #define        (kNumOuterNeutrals,            Between(45, 45))
  513. #define        (kOuterNeutralPercentLand,        0.5)
  514. #define        (kOuterNeutralPercentFlat,        Between(0.1, 0.1))
  515. #define        (kOuterNeutralTreePercentage,          0.09)
  516. #define        (kOuterNeutralLandChaos,        0.8)
  517. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  518. #define        (kOuterNeutralFlatChaos,        0.8)
  519. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  520.  
  521.  
  522. //////////////////////////////////////////////////////////////////////
  523. // resource definitions
  524. #define        (kMaxResourceElevation,            2)
  525. #define        (kResourceToEdgeDistance,        2)
  526. #define        (kResourceToWaterDistance,        3)
  527.  
  528. #define        (kAnimalPerPlayer,                0)
  529. #define        (kAnimalPerNeutral,                0)
  530.  
  531. #define        (kBerryPerPlayer,                1)
  532. #define        (kBerryPerNeutral,                0)
  533.  
  534. #define        (kFishPerPlayer,                0)
  535. #define        (kFishPerNeutral,                0)
  536.  
  537. #define        (kGoldPerPlayer,                1)
  538. #define        (kGoldPerNeutral,                10)
  539.  
  540. #define        (kOilPerPlayer,                    0)
  541. #define        (kOilPerNeutral,                0)
  542.  
  543. #define        (kSteelPerPlayer,                1)
  544. #define        (kSteelPerNeutral,                10)
  545.  
  546. #define        (kStonePerPlayer,                0)
  547. #define        (kStonePerNeutral,                3)
  548.  
  549. #define        (kTreePerPlayer,                Between(2, 3))
  550. #define        (kTreePerNeutral,                0)
  551.  
  552. //////////////////////////////////////////////////////////////////////
  553. // forest definitions
  554. #define        (kForestFreeRadius,                7.0)
  555. #define        (kForestsPerPlayer,                2)
  556. #define        (kForestChaosLevel,                1)
  557. #define        (kMaxClumpsPerForest,                  2)
  558.  
  559. #elif Is7Players
  560. //////////////////////////////////////////////////////////////////////
  561. // 7 PLAYERS...
  562. //////////////////////////////////////////////////////////////////////
  563.  
  564. ResourceSeperation    6 
  565.  
  566. //////////////////////////////////////////////////////////////////////
  567. // terrain definitions
  568. HeightMapSmoothness                    0
  569. #define        (kMaxIntElevation,            12)
  570. #define        (kElevationScale,                Between(.5, .5))
  571. #define        (kHeightMapChaos,                Between(15, 15))
  572.                                             
  573. #define        (kMinimumStartPositionToMapEdge        5)
  574. #define        (kOuterPushFromMapCenter        25)
  575. #define        (kInnerPushFromMapCenter         0)    
  576.     
  577. #define        (kConvergentSampleSize,            32) 
  578. #define        (kConvergentThreshold,            8)        
  579.  
  580. //////////////////////////////////////////////////////////////////////
  581. // player definitions
  582. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  583. #define        (kPlayerInnerRadius,            0.6)
  584. #define        (kPlayerOuterRadius,            0.99)
  585. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  586. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  587. #define        (kPlayerLandChaos,            0.8)
  588. #define        (kPlayerLandClumps,            Between(2, 2))
  589. #define        (kPlayerFlatChaos,            0.8)
  590. #define        (kPlayerFlatClumps,            Between(1, 2))
  591. #define        (kPlayerTreePercentage,            0.01)
  592.  
  593.  
  594. //////////////////////////////////////////////////////////////////////
  595. // inner neutral definitions
  596. #define        (kNeutralInnerRadius,            0.2)
  597. #define        (kNeutralOuterRadius,            0.5)
  598. #define        (kNeutralOptimalFactor,            0.7)
  599. #define        (kNumInnerNeutrals,                 Between(20, 20))
  600. #define        (kInnerNeutralPercentLand,        0.2)
  601. #define        (kInnerNeutralPercentFlat,        Between(0.4, 0.4))
  602. #define        (kInnerNeutralTreePercentage,          0.08)
  603. #define        (kInnerNeutralLandChaos,        0.8)
  604. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  605. #define        (kInnerNeutralFlatChaos,        0.8)
  606. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  607.  
  608.  
  609. //////////////////////////////////////////////////////////////////////
  610. // outer neutral definitions
  611. #define        (kNumOuterNeutrals,            Between(45, 45))
  612. #define        (kOuterNeutralPercentLand,        0.5)
  613. #define        (kOuterNeutralPercentFlat,        Between(0.1, 0.1))
  614. #define        (kOuterNeutralTreePercentage,          0.09)
  615. #define        (kOuterNeutralLandChaos,        0.8)
  616. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  617. #define        (kOuterNeutralFlatChaos,        0.8)
  618. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  619.  
  620.  
  621. //////////////////////////////////////////////////////////////////////
  622. // resource definitions
  623. #define        (kMaxResourceElevation,            2)
  624. #define        (kResourceToEdgeDistance,        2)
  625. #define        (kResourceToWaterDistance,        3)
  626.  
  627. #define        (kAnimalPerPlayer,                0)
  628. #define        (kAnimalPerNeutral,                0)
  629.  
  630. #define        (kBerryPerPlayer,                1)
  631. #define        (kBerryPerNeutral,                0)
  632.  
  633. #define        (kFishPerPlayer,                0)
  634. #define        (kFishPerNeutral,                0)
  635.  
  636. #define        (kGoldPerPlayer,                1)
  637. #define        (kGoldPerNeutral,                10)
  638.  
  639. #define        (kOilPerPlayer,                    0)
  640. #define        (kOilPerNeutral,                0)
  641.  
  642. #define        (kSteelPerPlayer,                1)
  643. #define        (kSteelPerNeutral,                10)
  644.  
  645. #define        (kStonePerPlayer,                0)
  646. #define        (kStonePerNeutral,                3)
  647.  
  648. #define        (kTreePerPlayer,                Between(2, 3))
  649. #define        (kTreePerNeutral,                0)
  650.  
  651. //////////////////////////////////////////////////////////////////////
  652. // forest definitions
  653. #define        (kForestFreeRadius,                7.0)
  654. #define        (kForestsPerPlayer,                2)
  655. #define        (kForestChaosLevel,                1)
  656. #define        (kMaxClumpsPerForest,                  2)
  657.  
  658. #elif Is8Players
  659. //////////////////////////////////////////////////////////////////////
  660. // 8 PLAYERS...
  661. //////////////////////////////////////////////////////////////////////
  662.  
  663. ResourceSeperation    6 
  664.  
  665. //////////////////////////////////////////////////////////////////////
  666. // terrain definitions
  667. HeightMapSmoothness                    0
  668. #define        (kMaxIntElevation,            12)
  669. #define        (kElevationScale,                Between(.5, .5))
  670. #define        (kHeightMapChaos,                Between(15, 15))
  671.                                             
  672. #define        (kMinimumStartPositionToMapEdge        5)
  673. #define        (kOuterPushFromMapCenter        25)
  674. #define        (kInnerPushFromMapCenter         0)    
  675.     
  676. #define        (kConvergentSampleSize,            32) 
  677. #define        (kConvergentThreshold,            8)        
  678.  
  679. //////////////////////////////////////////////////////////////////////
  680. // player definitions
  681. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  682. #define        (kPlayerInnerRadius,            0.6)
  683. #define        (kPlayerOuterRadius,            0.99)
  684. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  685. #define        (kPlayerPercentFlat,            Between(0.8, 0.8))
  686. #define        (kPlayerLandChaos,            0.8)
  687. #define        (kPlayerLandClumps,            Between(2, 2))
  688. #define        (kPlayerFlatChaos,            0.8)
  689. #define        (kPlayerFlatClumps,            Between(1, 2))
  690. #define        (kPlayerTreePercentage,            0.01)
  691.  
  692.  
  693. //////////////////////////////////////////////////////////////////////
  694. // inner neutral definitions
  695. #define        (kNeutralInnerRadius,            0.2)
  696. #define        (kNeutralOuterRadius,            0.5)
  697. #define        (kNeutralOptimalFactor,            0.7)
  698. #define        (kNumInnerNeutrals,                 Between(20, 20))
  699. #define        (kInnerNeutralPercentLand,        0.2)
  700. #define        (kInnerNeutralPercentFlat,        Between(0.4, 0.4))
  701. #define        (kInnerNeutralTreePercentage,          0.08)
  702. #define        (kInnerNeutralLandChaos,        0.8)
  703. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  704. #define        (kInnerNeutralFlatChaos,        0.8)
  705. #define        (kInnerNeutralFlatClumps,        Between(1, 1))
  706.  
  707.  
  708. //////////////////////////////////////////////////////////////////////
  709. // outer neutral definitions
  710. #define        (kNumOuterNeutrals,            Between(45, 45))
  711. #define        (kOuterNeutralPercentLand,        0.5)
  712. #define        (kOuterNeutralPercentFlat,        Between(0.1, 0.1))
  713. #define        (kOuterNeutralTreePercentage,          0.09)
  714. #define        (kOuterNeutralLandChaos,        0.8)
  715. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  716. #define        (kOuterNeutralFlatChaos,        0.8)
  717. #define        (kOuterNeutralFlatClumps,        Between(1, 1))
  718.  
  719.  
  720. //////////////////////////////////////////////////////////////////////
  721. // resource definitions
  722. #define        (kMaxResourceElevation,            2)
  723. #define        (kResourceToEdgeDistance,        2)
  724. #define        (kResourceToWaterDistance,        3)
  725.  
  726. #define        (kAnimalPerPlayer,                0)
  727. #define        (kAnimalPerNeutral,                0)
  728.  
  729. #define        (kBerryPerPlayer,                1)
  730. #define        (kBerryPerNeutral,                0)
  731.  
  732. #define        (kFishPerPlayer,                0)
  733. #define        (kFishPerNeutral,                0)
  734.  
  735. #define        (kGoldPerPlayer,                1)
  736. #define        (kGoldPerNeutral,                10)
  737.  
  738. #define        (kOilPerPlayer,                    0)
  739. #define        (kOilPerNeutral,                0)
  740.  
  741. #define        (kSteelPerPlayer,                1)
  742. #define        (kSteelPerNeutral,                10)
  743.  
  744. #define        (kStonePerPlayer,                0)
  745. #define        (kStonePerNeutral,                3)
  746.  
  747. #define        (kTreePerPlayer,                Between(2, 3))
  748. #define        (kTreePerNeutral,                0)
  749.  
  750. //////////////////////////////////////////////////////////////////////
  751. // forest definitions
  752. #define        (kForestFreeRadius,                7.0)
  753. #define        (kForestsPerPlayer,                2)
  754. #define        (kForestChaosLevel,                1)
  755. #define        (kMaxClumpsPerForest,                  2)
  756.  
  757.  
  758. #elif Is9Players
  759. //////////////////////////////////////////////////////////////////////
  760. // 9 PLAYERS...
  761. //////////////////////////////////////////////////////////////////////
  762.  
  763. //////////////////////////////////////////////////////////////////////
  764. // terrain definitions
  765. #define        (kMaxIntElevation,            20)
  766. #define        (kElevationScale,                Between(.5, 0.99))
  767. #define        (kHeightMapChaos,                    100.0)
  768.                                             
  769. //Variable MaxIntElevation 10-16.  At 8 the cliffs start deteriorating.
  770.  
  771. //////////////////////////////////////////////////////////////////////
  772. // player definitions
  773. #define        (kMaxAngleBetweenTeamMembers,        15.0)
  774. #define        (kPlayerInnerRadius,            0.75)
  775. #define        (kPlayerOuterRadius,            0.97)
  776. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  777. #define        (kPlayerPercentFlat,            Between(.8, .9))
  778. #define        (kPlayerLandChaos,            0.8)
  779. #define        (kPlayerLandClumps,            Between(2, 2))
  780. #define        (kPlayerFlatChaos,            0.8)
  781. #define        (kPlayerFlatClumps,            Between(1, 2))
  782. #define        (kPlayerTreePercentage,            0.015)
  783.  
  784. //PlayerPercentFlat needs to be 99% otherwise some players become completely enclosed by mountains
  785.  
  786. //////////////////////////////////////////////////////////////////////
  787. // inner neutral definitions
  788. #define        (kNeutralInnerRadius,            0.3)
  789. #define        (kNeutralOuterRadius,            0.5)
  790. #define        (kNeutralOptimalFactor,            0.7)
  791. #define        (kNumInnerNeutrals,                 Between(24, 24))
  792. #define        (kInnerNeutralPercentLand,        0.15)
  793. #define        (kInnerNeutralPercentFlat,        Between(0.88, 0.99))
  794. #define        (kInnerNeutralTreePercentage,          0.09)
  795. #define        (kInnerNeutralLandChaos,        0.8)
  796. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  797. #define        (kInnerNeutralFlatChaos,        0.8)
  798. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  799.  
  800. //2 Land clumps are necessary, otherwise donuts are produced in the middle of the map.  I
  801. //believe this is due to the fact that player land is set to 1.
  802.  
  803. //////////////////////////////////////////////////////////////////////
  804. // outer neutral definitions
  805. #define        (kNumOuterNeutrals,            Between(16, 16))
  806. #define        (kOuterNeutralPercentLand,        0.30)
  807. #define        (kOuterNeutralPercentFlat,        Between(0.7, 0.9))
  808. #define        (kOuterNeutralTreePercentage,          0.04)
  809. #define        (kOuterNeutralLandChaos,        0.8)
  810. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  811. #define        (kOuterNeutralFlatChaos,        0.8)
  812. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  813.  
  814. //Variable NumOuterNeutrals 10-18.  14 is best.
  815. //8 outer neutrals causes fewer larger hills to be created
  816. //16 outer neutrals creates more smaller hill ridges around the outer portion of the map
  817. //20 outer neutrals tends to form a ring around the inner neutral area
  818. //
  819. //////////////////////////////////////////////////////////////////////
  820. // resource definitions
  821. #define        (kMaxResourceElevation,            4)
  822. #define        (kResourceToEdgeDistance,        4)
  823. #define        (kResourceToWaterDistance,        4)
  824.  
  825. #define        (kAnimalPerPlayer,            0)
  826. #define        (kAnimalPerNeutral,            0)
  827.  
  828. #define        (kBerryPerPlayer,                0)
  829. #define        (kBerryPerNeutral,            1)
  830.  
  831. #define        (kFishPerPlayer,                0)
  832. #define        (kFishPerNeutral,                1)
  833.  
  834. #define        (kGoldPerPlayer,                2)
  835. #define        (kGoldPerNeutral,                16)
  836.  
  837. #define        (kOilPerPlayer,                0)
  838. #define        (kOilPerNeutral,                0)
  839.  
  840. #define        (kSteelPerPlayer,                1)
  841. #define        (kSteelPerNeutral,              16)
  842.  
  843. #define        (kStonePerPlayer,                1)
  844. #define        (kStonePerNeutral,            8)
  845.  
  846. #define        (kTreePerPlayer,                0)
  847. #define        (kTreePerNeutral,                0)
  848.  
  849.  
  850. //////////////////////////////////////////////////////////////////////
  851. // forest definitions
  852. #define        (kForestFreeRadius,                14.0)
  853. #define        (kForestsPerPlayer,                2 )
  854. #define        (kForestChaosLevel,                0.5)
  855. #define        (kMaxClumpsPerForest,                  2)
  856.  
  857.  
  858. #elif Is10Players
  859. //////////////////////////////////////////////////////////////////////
  860. // 10 PLAYERS...
  861. //////////////////////////////////////////////////////////////////////
  862.  
  863. //////////////////////////////////////////////////////////////////////
  864. // terrain definitions
  865. #define        (kMaxIntElevation,            20)
  866. #define        (kElevationScale,                Between(.5, 0.99))
  867. #define        (kHeightMapChaos,                    100.0)
  868.                                             
  869. //Variable MaxIntElevation 10-16.  At 8 the cliffs start deteriorating.
  870.  
  871. //////////////////////////////////////////////////////////////////////
  872. // player definitions
  873. #define        (kMaxAngleBetweenTeamMembers,        15.0)
  874. #define        (kPlayerInnerRadius,            0.75)
  875. #define        (kPlayerOuterRadius,            0.98)
  876. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  877. #define        (kPlayerPercentFlat,            Between(.8, .9))
  878. #define        (kPlayerLandChaos,            0.8)
  879. #define        (kPlayerLandClumps,            Between(2, 2))
  880. #define        (kPlayerFlatChaos,            0.8)
  881. #define        (kPlayerFlatClumps,            Between(1, 2))
  882. #define        (kPlayerTreePercentage,            0.015)
  883.  
  884. //PlayerPercentFlat needs to be 99% otherwise some players become completely enclosed by mountains
  885.  
  886. //////////////////////////////////////////////////////////////////////
  887. // inner neutral definitions
  888. #define        (kNeutralInnerRadius,            0.3)
  889. #define        (kNeutralOuterRadius,            0.5)
  890. #define        (kNeutralOptimalFactor,            0.7)
  891. #define        (kNumInnerNeutrals,                 Between(14, 14))
  892. #define        (kInnerNeutralPercentLand,        0.15)
  893. #define        (kInnerNeutralPercentFlat,        Between(0.9, 0.99))
  894. #define        (kInnerNeutralTreePercentage,          0.09)
  895. #define        (kInnerNeutralLandChaos,        0.8)
  896. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  897. #define        (kInnerNeutralFlatChaos,        0.8)
  898. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  899.  
  900. //2 Land clumps are necessary, otherwise donuts are produced in the middle of the map.  I
  901. //believe this is due to the fact that player land is set to 1.
  902.  
  903. //////////////////////////////////////////////////////////////////////
  904. // outer neutral definitions
  905. #define        (kNumOuterNeutrals,            Between(22, 22))
  906. #define        (kOuterNeutralPercentLand,        0.28)
  907. #define        (kOuterNeutralPercentFlat,        Between(0.7, 0.9))
  908. #define        (kOuterNeutralTreePercentage,          0.04)
  909. #define        (kOuterNeutralLandChaos,        0.8)
  910. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  911. #define        (kOuterNeutralFlatChaos,        0.8)
  912. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  913.  
  914. //Variable NumOuterNeutrals 10-18.  14 is best.
  915. //8 outer neutrals causes fewer larger hills to be created
  916. //16 outer neutrals creates more smaller hill ridges around the outer portion of the map
  917. //20 outer neutrals tends to form a ring around the inner neutral area
  918. //
  919. //////////////////////////////////////////////////////////////////////
  920. // resource definitions
  921. #define        (kMaxResourceElevation,            4)
  922. #define        (kResourceToEdgeDistance,        4)
  923. #define        (kResourceToWaterDistance,        4)
  924.  
  925. #define        (kAnimalPerPlayer,            0)
  926. #define        (kAnimalPerNeutral,            0)
  927.  
  928. #define        (kBerryPerPlayer,                0)
  929. #define        (kBerryPerNeutral,            1)
  930.  
  931. #define        (kFishPerPlayer,                0)
  932. #define        (kFishPerNeutral,                1)
  933.  
  934. #define        (kGoldPerPlayer,                2)
  935. #define        (kGoldPerNeutral,                16)
  936.  
  937. #define        (kOilPerPlayer,                0)
  938. #define        (kOilPerNeutral,                0)
  939.  
  940. #define        (kSteelPerPlayer,                1)
  941. #define        (kSteelPerNeutral,              16)
  942.  
  943. #define        (kStonePerPlayer,                1)
  944. #define        (kStonePerNeutral,            8)
  945.  
  946. #define        (kTreePerPlayer,                0)
  947. #define        (kTreePerNeutral,                0)
  948.  
  949.  
  950. //////////////////////////////////////////////////////////////////////
  951. // forest definitions
  952. #define        (kForestFreeRadius,                14.0)
  953. #define        (kForestsPerPlayer,                2 )
  954. #define        (kForestChaosLevel,                0.5)
  955. #define        (kMaxClumpsPerForest,                  2)
  956.  
  957.  
  958. #elif Is11Players
  959. //////////////////////////////////////////////////////////////////////
  960. // 11 PLAYERS...
  961. //////////////////////////////////////////////////////////////////////
  962.  
  963. //////////////////////////////////////////////////////////////////////
  964. // terrain definitions
  965. #define        (kMaxIntElevation,            20)
  966. #define        (kElevationScale,                Between(.5, 0.99))
  967. #define        (kHeightMapChaos,                    100.0)
  968.                                             
  969. //Variable MaxIntElevation 10-16.  At 8 the cliffs start deteriorating.
  970.  
  971. //////////////////////////////////////////////////////////////////////
  972. // player definitions
  973. #define        (kMaxAngleBetweenTeamMembers,        15.0)
  974. #define        (kPlayerInnerRadius,            0.75)
  975. #define        (kPlayerOuterRadius,            0.98)
  976. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  977. #define        (kPlayerPercentFlat,            Between(.8, .9))
  978. #define        (kPlayerLandChaos,            0.8)
  979. #define        (kPlayerLandClumps,            Between(2, 2))
  980. #define        (kPlayerFlatChaos,            0.8)
  981. #define        (kPlayerFlatClumps,            Between(1, 2))
  982. #define        (kPlayerTreePercentage,            0.015)
  983.  
  984. //PlayerPercentFlat needs to be 99% otherwise some players become completely enclosed by mountains
  985.  
  986. //////////////////////////////////////////////////////////////////////
  987. // inner neutral definitions
  988. #define        (kNeutralInnerRadius,            0.3)
  989. #define        (kNeutralOuterRadius,            0.5)
  990. #define        (kNeutralOptimalFactor,            0.7)
  991. #define        (kNumInnerNeutrals,                 Between(14, 14))
  992. #define        (kInnerNeutralPercentLand,        0.15)
  993. #define        (kInnerNeutralPercentFlat,        Between(0.95, 0.99))
  994. #define        (kInnerNeutralTreePercentage,          0.09)
  995. #define        (kInnerNeutralLandChaos,        0.8)
  996. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  997. #define        (kInnerNeutralFlatChaos,        0.8)
  998. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  999.  
  1000. //2 Land clumps are necessary, otherwise donuts are produced in the middle of the map.  I
  1001. //believe this is due to the fact that player land is set to 1.
  1002.  
  1003. //////////////////////////////////////////////////////////////////////
  1004. // outer neutral definitions
  1005. #define        (kNumOuterNeutrals,            Between(20, 20))
  1006. #define        (kOuterNeutralPercentLand,        0.26)
  1007. #define        (kOuterNeutralPercentFlat,        Between(0.7, 0.9))
  1008. #define        (kOuterNeutralTreePercentage,          0.04)
  1009. #define        (kOuterNeutralLandChaos,        0.8)
  1010. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1011. #define        (kOuterNeutralFlatChaos,        0.8)
  1012. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1013.  
  1014. //Variable NumOuterNeutrals 10-18.  14 is best.
  1015. //8 outer neutrals causes fewer larger hills to be created
  1016. //16 outer neutrals creates more smaller hill ridges around the outer portion of the map
  1017. //20 outer neutrals tends to form a ring around the inner neutral area
  1018. //
  1019. //////////////////////////////////////////////////////////////////////
  1020. // resource definitions
  1021. #define        (kMaxResourceElevation,            4)
  1022. #define        (kResourceToEdgeDistance,        4)
  1023. #define        (kResourceToWaterDistance,        4)
  1024.  
  1025. #define        (kAnimalPerPlayer,            0)
  1026. #define        (kAnimalPerNeutral,            0)
  1027.  
  1028. #define        (kBerryPerPlayer,                0)
  1029. #define        (kBerryPerNeutral,            1)
  1030.  
  1031. #define        (kFishPerPlayer,                0)
  1032. #define        (kFishPerNeutral,                1)
  1033.  
  1034. #define        (kGoldPerPlayer,                2)
  1035. #define        (kGoldPerNeutral,                16)
  1036.  
  1037. #define        (kOilPerPlayer,                0)
  1038. #define        (kOilPerNeutral,                0)
  1039.  
  1040. #define        (kSteelPerPlayer,                1)
  1041. #define        (kSteelPerNeutral,              16)
  1042.  
  1043. #define        (kStonePerPlayer,                1)
  1044. #define        (kStonePerNeutral,            8)
  1045.  
  1046. #define        (kTreePerPlayer,                0)
  1047. #define        (kTreePerNeutral,                0)
  1048.  
  1049.  
  1050. //////////////////////////////////////////////////////////////////////
  1051. // forest definitions
  1052. #define        (kForestFreeRadius,                14.0)
  1053. #define        (kForestsPerPlayer,                2 )
  1054. #define        (kForestChaosLevel,                0.5)
  1055. #define        (kMaxClumpsPerForest,                  2)
  1056.  
  1057.  
  1058. #elif Is12Players
  1059. //////////////////////////////////////////////////////////////////////
  1060. // 12 PLAYERS...
  1061. //////////////////////////////////////////////////////////////////////
  1062.  
  1063. //////////////////////////////////////////////////////////////////////
  1064. // terrain definitions
  1065. #define        (kMaxIntElevation,            20)
  1066. #define        (kElevationScale,                Between(.5, 0.99))
  1067. #define        (kHeightMapChaos,                    100.0)
  1068.                                             
  1069. //Variable MaxIntElevation 10-16.  At 8 the cliffs start deteriorating.
  1070.  
  1071. //////////////////////////////////////////////////////////////////////
  1072. // player definitions
  1073. #define        (kMaxAngleBetweenTeamMembers,        15.0)
  1074. #define        (kPlayerInnerRadius,            0.75)
  1075. #define        (kPlayerOuterRadius,            0.98)
  1076. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1077. #define        (kPlayerPercentFlat,            Between(.8, .9))
  1078. #define        (kPlayerLandChaos,            0.8)
  1079. #define        (kPlayerLandClumps,            Between(2, 2))
  1080. #define        (kPlayerFlatChaos,            0.8)
  1081. #define        (kPlayerFlatClumps,            Between(1, 2))
  1082. #define        (kPlayerTreePercentage,            0.015)
  1083.  
  1084. //PlayerPercentFlat needs to be 99% otherwise some players become completely enclosed by mountains
  1085.  
  1086. //////////////////////////////////////////////////////////////////////
  1087. // inner neutral definitions
  1088. #define        (kNeutralInnerRadius,            0.3)
  1089. #define        (kNeutralOuterRadius,            0.5)
  1090. #define        (kNeutralOptimalFactor,            0.7)
  1091. #define        (kNumInnerNeutrals,                 Between(14, 14))
  1092. #define        (kInnerNeutralPercentLand,        0.15)
  1093. #define        (kInnerNeutralPercentFlat,        Between(0.95, 0.99))
  1094. #define        (kInnerNeutralTreePercentage,          0.09)
  1095. #define        (kInnerNeutralLandChaos,        0.8)
  1096. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1097. #define        (kInnerNeutralFlatChaos,        0.8)
  1098. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1099.  
  1100. //2 Land clumps are necessary, otherwise donuts are produced in the middle of the map.  I
  1101. //believe this is due to the fact that player land is set to 1.
  1102.  
  1103. //////////////////////////////////////////////////////////////////////
  1104. // outer neutral definitions
  1105. #define        (kNumOuterNeutrals,            Between(18, 18))
  1106. #define        (kOuterNeutralPercentLand,        0.24)
  1107. #define        (kOuterNeutralPercentFlat,        Between(0.7, 0.9))
  1108. #define        (kOuterNeutralTreePercentage,          0.04)
  1109. #define        (kOuterNeutralLandChaos,        0.8)
  1110. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1111. #define        (kOuterNeutralFlatChaos,        0.8)
  1112. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1113.  
  1114. //Variable NumOuterNeutrals 10-18.  14 is best.
  1115. //8 outer neutrals causes fewer larger hills to be created
  1116. //16 outer neutrals creates more smaller hill ridges around the outer portion of the map
  1117. //20 outer neutrals tends to form a ring around the inner neutral area
  1118. //
  1119. //////////////////////////////////////////////////////////////////////
  1120. // resource definitions
  1121. #define        (kMaxResourceElevation,            4)
  1122. #define        (kResourceToEdgeDistance,        4)
  1123. #define        (kResourceToWaterDistance,        4)
  1124.  
  1125. #define        (kAnimalPerPlayer,            0)
  1126. #define        (kAnimalPerNeutral,            0)
  1127.  
  1128. #define        (kBerryPerPlayer,                0)
  1129. #define        (kBerryPerNeutral,            1)
  1130.  
  1131. #define        (kFishPerPlayer,                0)
  1132. #define        (kFishPerNeutral,                1)
  1133.  
  1134. #define        (kGoldPerPlayer,                2)
  1135. #define        (kGoldPerNeutral,                16)
  1136.  
  1137. #define        (kOilPerPlayer,                0)
  1138. #define        (kOilPerNeutral,                0)
  1139.  
  1140. #define        (kSteelPerPlayer,                1)
  1141. #define        (kSteelPerNeutral,              16)
  1142.  
  1143. #define        (kStonePerPlayer,                1)
  1144. #define        (kStonePerNeutral,            8)
  1145.  
  1146. #define        (kTreePerPlayer,                0)
  1147. #define        (kTreePerNeutral,                0)
  1148.  
  1149.  
  1150. //////////////////////////////////////////////////////////////////////
  1151. // forest definitions
  1152. #define        (kForestFreeRadius,                14.0)
  1153. #define        (kForestsPerPlayer,                2 )
  1154. #define        (kForestChaosLevel,                0.5)
  1155. #define        (kMaxClumpsPerForest,                  2)
  1156.  
  1157.  
  1158. #elif Is13Players
  1159. //////////////////////////////////////////////////////////////////////
  1160. // 13 PLAYERS...r
  1161. //////////////////////////////////////////////////////////////////////
  1162.  
  1163. //////////////////////////////////////////////////////////////////////
  1164. // terrain definitions
  1165. #define        (kMaxIntElevation,            20)
  1166. #define        (kElevationScale,                Between(.5, 0.99))
  1167. #define        (kHeightMapChaos,                    100.0)
  1168.                                             
  1169. //Variable MaxIntElevation 10-16.  At 8 the cliffs start deteriorating.
  1170.  
  1171. //////////////////////////////////////////////////////////////////////
  1172. // player definitions
  1173. #define        (kMaxAngleBetweenTeamMembers,        15.0)
  1174. #define        (kPlayerInnerRadius,            0.75)
  1175. #define        (kPlayerOuterRadius,            0.99)
  1176. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1177. #define        (kPlayerPercentFlat,            Between(.8, .9))
  1178. #define        (kPlayerLandChaos,            0.8)
  1179. #define        (kPlayerLandClumps,            Between(2, 2))
  1180. #define        (kPlayerFlatChaos,            0.8)
  1181. #define        (kPlayerFlatClumps,            Between(1, 2))
  1182. #define        (kPlayerTreePercentage,            0.02)
  1183.  
  1184. //PlayerPercentFlat needs to be 99% otherwise some players become completely enclosed by mountains
  1185.  
  1186. //////////////////////////////////////////////////////////////////////
  1187. // inner neutral definitions
  1188. #define        (kNeutralInnerRadius,            0.3)
  1189. #define        (kNeutralOuterRadius,            0.5)
  1190. #define        (kNeutralOptimalFactor,            0.7)
  1191. #define        (kNumInnerNeutrals,                 Between(16, 16))
  1192. #define        (kInnerNeutralPercentLand,        0.15)
  1193. #define        (kInnerNeutralPercentFlat,        Between(0.95, 0.99))
  1194. #define        (kInnerNeutralTreePercentage,          0.09)
  1195. #define        (kInnerNeutralLandChaos,        0.8)
  1196. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1197. #define        (kInnerNeutralFlatChaos,        0.8)
  1198. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1199.  
  1200. //2 Land clumps are necessary, otherwise donuts are produced in the middle of the map.  I
  1201. //believe this is due to the fact that player land is set to 1.
  1202.  
  1203. //////////////////////////////////////////////////////////////////////
  1204. // outer neutral definitions
  1205. #define        (kNumOuterNeutrals,            Between(16, 16))
  1206. #define        (kOuterNeutralPercentLand,        0.24)
  1207. #define        (kOuterNeutralPercentFlat,        Between(0.7, 0.9))
  1208. #define        (kOuterNeutralTreePercentage,          0.04)
  1209. #define        (kOuterNeutralLandChaos,        0.8)
  1210. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1211. #define        (kOuterNeutralFlatChaos,        0.8)
  1212. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1213.  
  1214. //Variable NumOuterNeutrals 10-18.  14 is best.
  1215. //8 outer neutrals causes fewer larger hills to be created
  1216. //16 outer neutrals creates more smaller hill ridges around the outer portion of the map
  1217. //20 outer neutrals tends to form a ring around the inner neutral area
  1218. //
  1219. //////////////////////////////////////////////////////////////////////
  1220. // resource definitions
  1221. #define        (kMaxResourceElevation,            4)
  1222. #define        (kResourceToEdgeDistance,        4)
  1223. #define        (kResourceToWaterDistance,        4)
  1224.  
  1225. #define        (kAnimalPerPlayer,            0)
  1226. #define        (kAnimalPerNeutral,            0)
  1227.  
  1228. #define        (kBerryPerPlayer,                0)
  1229. #define        (kBerryPerNeutral,            1)
  1230.  
  1231. #define        (kFishPerPlayer,                0)
  1232. #define        (kFishPerNeutral,                1)
  1233.  
  1234. #define        (kGoldPerPlayer,                2)
  1235. #define        (kGoldPerNeutral,                16)
  1236.  
  1237. #define        (kOilPerPlayer,                0)
  1238. #define        (kOilPerNeutral,                0)
  1239.  
  1240. #define        (kSteelPerPlayer,                1)
  1241. #define        (kSteelPerNeutral,              16)
  1242.  
  1243. #define        (kStonePerPlayer,                1)
  1244. #define        (kStonePerNeutral,            8)
  1245.  
  1246. #define        (kTreePerPlayer,                0)
  1247. #define        (kTreePerNeutral,                0)
  1248.  
  1249.  
  1250. //////////////////////////////////////////////////////////////////////
  1251. // forest definitions
  1252. #define        (kForestFreeRadius,                14.0)
  1253. #define        (kForestsPerPlayer,                2 )
  1254. #define        (kForestChaosLevel,                0.5)
  1255. #define        (kMaxClumpsPerForest,                  2)
  1256.  
  1257.  
  1258. #elif Is14Players
  1259. //////////////////////////////////////////////////////////////////////
  1260. // 14 PLAYERS...r
  1261. //////////////////////////////////////////////////////////////////////
  1262.  
  1263. //////////////////////////////////////////////////////////////////////
  1264. // terrain definitions
  1265. #define        (kMaxIntElevation,            20)
  1266. #define        (kElevationScale,                Between(.5, 0.99))
  1267. #define        (kHeightMapChaos,                    100.0)
  1268.                                             
  1269. //Variable MaxIntElevation 10-16.  At 8 the cliffs start deteriorating.
  1270.  
  1271. //////////////////////////////////////////////////////////////////////
  1272. // player definitions
  1273. #define        (kMaxAngleBetweenTeamMembers,        15.0)
  1274. #define        (kPlayerInnerRadius,            0.75)
  1275. #define        (kPlayerOuterRadius,            0.99)
  1276. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1277. #define        (kPlayerPercentFlat,            Between(.8, .9))
  1278. #define        (kPlayerLandChaos,            0.8)
  1279. #define        (kPlayerLandClumps,            Between(2, 2))
  1280. #define        (kPlayerFlatChaos,            0.8)
  1281. #define        (kPlayerFlatClumps,            Between(1, 2))
  1282. #define        (kPlayerTreePercentage,            0.02)
  1283.  
  1284. //PlayerPercentFlat needs to be 99% otherwise some players become completely enclosed by mountains
  1285.  
  1286. //////////////////////////////////////////////////////////////////////
  1287. // inner neutral definitions
  1288. #define        (kNeutralInnerRadius,            0.3)
  1289. #define        (kNeutralOuterRadius,            0.5)
  1290. #define        (kNeutralOptimalFactor,            0.7)
  1291. #define        (kNumInnerNeutrals,                 Between(14, 14))
  1292. #define        (kInnerNeutralPercentLand,        0.15)
  1293. #define        (kInnerNeutralPercentFlat,        Between(0.95, 0.99))
  1294. #define        (kInnerNeutralTreePercentage,          0.08)
  1295. #define        (kInnerNeutralLandChaos,        0.8)
  1296. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1297. #define        (kInnerNeutralFlatChaos,        0.8)
  1298. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1299.  
  1300. //2 Land clumps are necessary, otherwise donuts are produced in the middle of the map.  I
  1301. //believe this is due to the fact that player land is set to 1.
  1302.  
  1303. //////////////////////////////////////////////////////////////////////
  1304. // outer neutral definitions
  1305. #define        (kNumOuterNeutrals,            Between(16, 16))
  1306. #define        (kOuterNeutralPercentLand,        0.22)
  1307. #define        (kOuterNeutralPercentFlat,        Between(0.7, 0.9))
  1308. #define        (kOuterNeutralTreePercentage,          0.04)
  1309. #define        (kOuterNeutralLandChaos,        0.8)
  1310. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1311. #define        (kOuterNeutralFlatChaos,        0.8)
  1312. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1313.  
  1314. //Variable NumOuterNeutrals 10-18.  14 is best.
  1315. //8 outer neutrals causes fewer larger hills to be created
  1316. //16 outer neutrals creates more smaller hill ridges around the outer portion of the map
  1317. //20 outer neutrals tends to form a ring around the inner neutral area
  1318. //
  1319. //////////////////////////////////////////////////////////////////////
  1320. // resource definitions
  1321. #define        (kMaxResourceElevation,            4)
  1322. #define        (kResourceToEdgeDistance,        4)
  1323. #define        (kResourceToWaterDistance,        4)
  1324.  
  1325. #define        (kAnimalPerPlayer,            0)
  1326. #define        (kAnimalPerNeutral,            0)
  1327.  
  1328. #define        (kBerryPerPlayer,                0)
  1329. #define        (kBerryPerNeutral,            1)
  1330.  
  1331. #define        (kFishPerPlayer,                0)
  1332. #define        (kFishPerNeutral,                1)
  1333.  
  1334. #define        (kGoldPerPlayer,                2)
  1335. #define        (kGoldPerNeutral,                16)
  1336.  
  1337. #define        (kOilPerPlayer,                0)
  1338. #define        (kOilPerNeutral,                0)
  1339.  
  1340. #define        (kSteelPerPlayer,                1)
  1341. #define        (kSteelPerNeutral,              16)
  1342.  
  1343. #define        (kStonePerPlayer,                1)
  1344. #define        (kStonePerNeutral,            8)
  1345.  
  1346. #define        (kTreePerPlayer,                0)
  1347. #define        (kTreePerNeutral,                0)
  1348.  
  1349.  
  1350. //////////////////////////////////////////////////////////////////////
  1351. // forest definitions
  1352. #define        (kForestFreeRadius,                14.0)
  1353. #define        (kForestsPerPlayer,                2 )
  1354. #define        (kForestChaosLevel,                0.5)
  1355. #define        (kMaxClumpsPerForest,                  2)
  1356.  
  1357.  
  1358. #elif Is15Players
  1359. //////////////////////////////////////////////////////////////////////
  1360. // 15 PLAYERS...
  1361. //////////////////////////////////////////////////////////////////////
  1362.  
  1363. //////////////////////////////////////////////////////////////////////
  1364. // terrain definitions
  1365. #define        (kMaxIntElevation,            20)
  1366. #define        (kElevationScale,                Between(.5, 0.99))
  1367. #define        (kHeightMapChaos,                    100.0)
  1368.                                             
  1369. //Variable MaxIntElevation 10-16.  At 8 the cliffs start deteriorating.
  1370.  
  1371. //////////////////////////////////////////////////////////////////////
  1372. // player definitions
  1373. #define        (kMaxAngleBetweenTeamMembers,        15.0)
  1374. #define        (kPlayerInnerRadius,            0.75)
  1375. #define        (kPlayerOuterRadius,            0.99)
  1376. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1377. #define        (kPlayerPercentFlat,            Between(.8, .9))
  1378. #define        (kPlayerLandChaos,            0.8)
  1379. #define        (kPlayerLandClumps,            Between(2, 2))
  1380. #define        (kPlayerFlatChaos,            0.8)
  1381. #define        (kPlayerFlatClumps,            Between(1, 2))
  1382. #define        (kPlayerTreePercentage,            0.02)
  1383.  
  1384. //PlayerPercentFlat needs to be 99% otherwise some players become completely enclosed by mountains
  1385.  
  1386. //////////////////////////////////////////////////////////////////////
  1387. // inner neutral definitions
  1388. #define        (kNeutralInnerRadius,            0.3)
  1389. #define        (kNeutralOuterRadius,            0.5)
  1390. #define        (kNeutralOptimalFactor,            0.7)
  1391. #define        (kNumInnerNeutrals,                 Between(14, 14))
  1392. #define        (kInnerNeutralPercentLand,        0.15)
  1393. #define        (kInnerNeutralPercentFlat,        Between(0.95, 0.99))
  1394. #define        (kInnerNeutralTreePercentage,          0.08)
  1395. #define        (kInnerNeutralLandChaos,        0.8)
  1396. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1397. #define        (kInnerNeutralFlatChaos,        0.8)
  1398. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1399.  
  1400. //2 Land clumps are necessary, otherwise donuts are produced in the middle of the map.  I
  1401. //believe this is due to the fact that player land is set to 1.
  1402.  
  1403. //////////////////////////////////////////////////////////////////////
  1404. // outer neutral definitions
  1405. #define        (kNumOuterNeutrals,            Between(16, 16))
  1406. #define        (kOuterNeutralPercentLand,        0.22)
  1407. #define        (kOuterNeutralPercentFlat,        Between(0.7, 0.9))
  1408. #define        (kOuterNeutralTreePercentage,          0.04)
  1409. #define        (kOuterNeutralLandChaos,        0.8)
  1410. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1411. #define        (kOuterNeutralFlatChaos,        0.8)
  1412. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1413.  
  1414. //Variable NumOuterNeutrals 10-18.  14 is best.
  1415. //8 outer neutrals causes fewer larger hills to be created
  1416. //16 outer neutrals creates more smaller hill ridges around the outer portion of the map
  1417. //20 outer neutrals tends to form a ring around the inner neutral area
  1418. //
  1419. //////////////////////////////////////////////////////////////////////
  1420. // resource definitions
  1421. #define        (kMaxResourceElevation,            4)
  1422. #define        (kResourceToEdgeDistance,        4)
  1423. #define        (kResourceToWaterDistance,        4)
  1424.  
  1425. #define        (kAnimalPerPlayer,            0)
  1426. #define        (kAnimalPerNeutral,            0)
  1427.  
  1428. #define        (kBerryPerPlayer,                0)
  1429. #define        (kBerryPerNeutral,            1)
  1430.  
  1431. #define        (kFishPerPlayer,                0)
  1432. #define        (kFishPerNeutral,                1)
  1433.  
  1434. #define        (kGoldPerPlayer,                2)
  1435. #define        (kGoldPerNeutral,                16)
  1436.  
  1437. #define        (kOilPerPlayer,                0)
  1438. #define        (kOilPerNeutral,                0)
  1439.  
  1440. #define        (kSteelPerPlayer,                1)
  1441. #define        (kSteelPerNeutral,              16)
  1442.  
  1443. #define        (kStonePerPlayer,                1)
  1444. #define        (kStonePerNeutral,            8)
  1445.  
  1446. #define        (kTreePerPlayer,                0)
  1447. #define        (kTreePerNeutral,                0)
  1448.  
  1449.  
  1450. //////////////////////////////////////////////////////////////////////
  1451. // forest definitions
  1452. #define        (kForestFreeRadius,                14.0)
  1453. #define        (kForestsPerPlayer,                2 )
  1454. #define        (kForestChaosLevel,                0.5)
  1455. #define        (kMaxClumpsPerForest,                  2)
  1456.  
  1457.  
  1458. #elif Is16Players
  1459. //////////////////////////////////////////////////////////////////////
  1460. // 16 PLAYERS...
  1461. //////////////////////////////////////////////////////////////////////
  1462.  
  1463. //////////////////////////////////////////////////////////////////////
  1464. // terrain definitions
  1465. #define        (kMaxIntElevation,            20)
  1466. #define        (kElevationScale,                Between(.5, 0.99))
  1467. #define        (kHeightMapChaos,                    100.0)
  1468.                                             
  1469. //Variable MaxIntElevation 10-16.  At 8 the cliffs start deteriorating.
  1470.  
  1471. //////////////////////////////////////////////////////////////////////
  1472. // player definitions
  1473. #define        (kMaxAngleBetweenTeamMembers,        15.0)
  1474. #define        (kPlayerInnerRadius,            0.85)
  1475. #define        (kPlayerOuterRadius,            0.99)
  1476. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1477. #define        (kPlayerPercentFlat,            Between(.8, .9))
  1478. #define        (kPlayerLandChaos,            0.8)
  1479. #define        (kPlayerLandClumps,            Between(2, 2))
  1480. #define        (kPlayerFlatChaos,            0.8)
  1481. #define        (kPlayerFlatClumps,            Between(1, 2))
  1482. #define        (kPlayerTreePercentage,            0.02)
  1483.  
  1484. //PlayerPercentFlat needs to be 99% otherwise some players become completely enclosed by mountains
  1485.  
  1486. //////////////////////////////////////////////////////////////////////
  1487. // inner neutral definitions
  1488. #define        (kNeutralInnerRadius,            0.3)
  1489. #define        (kNeutralOuterRadius,            0.5)
  1490. #define        (kNeutralOptimalFactor,            0.7)
  1491. #define        (kNumInnerNeutrals,                 Between(14, 14))
  1492. #define        (kInnerNeutralPercentLand,        0.15)
  1493. #define        (kInnerNeutralPercentFlat,        Between(0.95, 0.99))
  1494. #define        (kInnerNeutralTreePercentage,          0.08)
  1495. #define        (kInnerNeutralLandChaos,        0.8)
  1496. #define        (kInnerNeutralLandClumps,        Between(2, 2))
  1497. #define        (kInnerNeutralFlatChaos,        0.8)
  1498. #define        (kInnerNeutralFlatClumps,        Between(1, 2))
  1499.  
  1500. //2 Land clumps are necessary, otherwise donuts are produced in the middle of the map.  I
  1501. //believe this is due to the fact that player land is set to 1.
  1502.  
  1503. //////////////////////////////////////////////////////////////////////
  1504. // outer neutral definitions
  1505. #define        (kNumOuterNeutrals,            Between(16, 16))
  1506. #define        (kOuterNeutralPercentLand,        0.20)
  1507. #define        (kOuterNeutralPercentFlat,        Between(0.8, 0.9))
  1508. #define        (kOuterNeutralTreePercentage,          0.04)
  1509. #define        (kOuterNeutralLandChaos,        0.8)
  1510. #define        (kOuterNeutralLandClumps,        Between(2, 2))
  1511. #define        (kOuterNeutralFlatChaos,        0.8)
  1512. #define        (kOuterNeutralFlatClumps,        Between(1, 2))
  1513.  
  1514. //Variable NumOuterNeutrals 10-18.  14 is best.
  1515. //8 outer neutrals causes fewer larger hills to be created
  1516. //16 outer neutrals creates more smaller hill ridges around the outer portion of the map
  1517. //20 outer neutrals tends to form a ring around the inner neutral area
  1518. //
  1519. //////////////////////////////////////////////////////////////////////
  1520. // resource definitions
  1521. #define        (kMaxResourceElevation,            4)
  1522. #define        (kResourceToEdgeDistance,        4)
  1523. #define        (kResourceToWaterDistance,        4)
  1524.  
  1525. #define        (kAnimalPerPlayer,            0)
  1526. #define        (kAnimalPerNeutral,            0)
  1527.  
  1528. #define        (kBerryPerPlayer,                0)
  1529. #define        (kBerryPerNeutral,            1)
  1530.  
  1531. #define        (kFishPerPlayer,                0)
  1532. #define        (kFishPerNeutral,                1)
  1533.  
  1534. #define        (kGoldPerPlayer,                2)
  1535. #define        (kGoldPerNeutral,                16)
  1536.  
  1537. #define        (kOilPerPlayer,                0)
  1538. #define        (kOilPerNeutral,                0)
  1539.  
  1540. #define        (kSteelPerPlayer,                1)
  1541. #define        (kSteelPerNeutral,              16)
  1542.  
  1543. #define        (kStonePerPlayer,                1)
  1544. #define        (kStonePerNeutral,            8)
  1545.  
  1546. #define        (kTreePerPlayer,                0)
  1547. #define        (kTreePerNeutral,                0)
  1548.  
  1549.  
  1550. //////////////////////////////////////////////////////////////////////
  1551. // forest definitions
  1552. #define        (kForestFreeRadius,                14.0)
  1553. #define        (kForestsPerPlayer,                2 )
  1554. #define        (kForestChaosLevel,                0.5)
  1555. #define        (kMaxClumpsPerForest,                  2)
  1556.  
  1557.  
  1558. //////////////////////////////////////////////////////////////////////
  1559. // End of if...elif... command
  1560. #endif
  1561.  
  1562. #endif        // NOTDEFINED(PLAINS_GIGANTIC_RMV)